I’m currently working on a Flubbs the Fool Commander Deck and I’ve been struggling to come up with a win con, any suggestions?
I’ve been working on this deck for a few weeks now and I keep running into the issue of balancing. Either it feels like too much mill and not enough graveyard synergy due to the color combinations, or not enough and too much ramp and big creatures. I keep running into the same issue of finding a closer for a game instead of just discarding and drawing cards over and over.
I’ve been working on this deck for a few weeks now and I keep running into the issue of balancing. Either it feels like too much mill and not enough graveyard synergy due to the color combinations, or not enough and too much ramp and big creatures. I keep running into the same issue of finding a closer for a game instead of just discarding and drawing cards over and over.