Antiquity Civilizations Explained

There is a lot to read and digest about each civilization in Civ 7 so here is an explanation of each one to help you find one that fits your playstyle.

Aksum: Settle on coasts to gain resource slots and fill them with enhanced trade routes. Has the only unique naval unit in Antiquity, giving them military control over the coast and navigable rivers.

Egypt: Stack food, production, gold, and culture on navigable rivers tiles to build wonders and get rich. Unique great people can accelerate wonder production or reinforce your army with defensive military units.

Greece: Utilize Influence to control diplomatic actions against other civs or gain control of all city states on the map. Hoplite unique units gain strength from being near other Hoplites and from you being the suzerain of city states, giving Greece surprising military strength.

Han China: A scientific turtle Civ that protects itself with the Great Wall and unique ranged unit. Just sit back and build up science and influence.

Khmer: The premier go tall Civ. Feed your capital to grow it into a specialist powerhouse. Your specialists will provide science, culture, and gold all the while costing little maintenance.

Maurya: Conquer settlements with powerful cavalry units and build up happiness to supplement your expansionism. Also can pick 2 pantheons instead of one. How nice.

Maya: Another defensive scientific Civ much like Han China and Khmer. Utilize vegetated tiles to augment science yield and ambush any invaders with invisible ranged units and traps.

Rome: Go wide and settle multiple towns to supercharge your Capital’s culture, gold and military production. Your commander can even make a town with enough experience.

Mississippian: A tall economic Civ. Collect resources and develop urban districts near them to grow for gold and food. Unique range units can also set things on fire.

Persia: It’s all about war. Your units are stronger, faster, and cheaper. Gain more gold as you conquer enemies to fuel your military.