Rate the 3pp PF2e Adventure Path: BATTLEZOO JEWEL OF THE INDIGO ISLES

Hey folks!

Inspired by Tarondor and their awesome guide / Posts, I thought I would do a similar post(s) but focused towards 3pp Adventure paths. While there are not many out yet for pf2e, I thought having a space to discuss in a similar format for what does exist could be a great addition to this ongoing conversation.

So with the same question / comment styles as the previous posts, let's discuss the first adventure path from Roll for Combat: Battlezoo Jewel of the Indigo Isles, giving it a rating from 1-10, and saying what is good or bad about it.

TODAY’S ADVENTURE PATH: Jewel of the Indigo Isles

  1. Please tell me how you participated in the AP (GM’ed, played, read and how much of the AP you finished (e.g., Played the first two books).
  2. Please give the AP a rating from 1 (An Unplayable Mess) to 10 (The Gold Standard for Adventure Paths). Base this rating ONLY on your perception of the AP’s enjoyability.
  3. Please tell me what was best and what was worst about the AP.
  4. If you have any tips you think would be valuable to GM’s or Players, please lay them out.
  5. How appropriate do you think this AP is for new players / GM’s and why?