Rate the 3pp PF2e Adventure Path: BATTLEZOO JEWEL OF THE INDIGO ISLES
Hey folks!
Inspired by Tarondor and their awesome guide / Posts, I thought I would do a similar post(s) but focused towards 3pp Adventure paths. While there are not many out yet for pf2e, I thought having a space to discuss in a similar format for what does exist could be a great addition to this ongoing conversation.
So with the same question / comment styles as the previous posts, let's discuss the first adventure path from Roll for Combat: Battlezoo Jewel of the Indigo Isles, giving it a rating from 1-10, and saying what is good or bad about it.
TODAY’S ADVENTURE PATH: Jewel of the Indigo Isles
- Please tell me how you participated in the AP (GM’ed, played, read and how much of the AP you finished (e.g., Played the first two books).
- Please give the AP a rating from 1 (An Unplayable Mess) to 10 (The Gold Standard for Adventure Paths). Base this rating ONLY on your perception of the AP’s enjoyability.
- Please tell me what was best and what was worst about the AP.
- If you have any tips you think would be valuable to GM’s or Players, please lay them out.
- How appropriate do you think this AP is for new players / GM’s and why?