Open thoughts - the Necromancer and Runesmith. A GM perspective after 1 session
To start: both these characters have begun at 11th level with free archtype in the Curtain Call Adventure Path. Second note: if you are just beginning your pathfinder journey i recommend avoiding both classes as a game master and player.
The Necromancer is unique. It has caused me a ton of clutter and obstacles on the battle field. My player has utilized it to be a master of eating up actions. Would my monster smash the thrall in front of him... he doesn't know it's useless... and then they add difficult terrain. If you don't have a grasp on being a game master you will grow frustrated with it quickly. There will be some adjustments I am assuming.
Runesmith = damage output. Large amounts of damage. It takes a few actions for build up but once runes are set off there is a lot of damage output. I think the single action for all runes will be changed to an action per rune. Will be playing again next Friday and I will be happy to give any feedback I can. I will also be letting paizo know of discoveries as this is a higher level game play.
Thanks for reading.