What makes Amnesia games "Amnesia games"?
Aside from the obvious "developed by Frictional", what elements do you think makes Amnesia games what they are? What makes them special?
I'm curious to hear everyone's insight on this.
Aside from the obvious "developed by Frictional", what elements do you think makes Amnesia games what they are? What makes them special?
I'm curious to hear everyone's insight on this.